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	<title>Comments on: History of the Amiga</title>
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	<link>http://www.walterglenn.com/2007/08/13/history-of-the-amiga/</link>
	<description>writer * designer * technologist</description>
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		<title>By: Mall</title>
		<link>http://www.walterglenn.com/2007/08/13/history-of-the-amiga/comment-page-1/#comment-14738</link>
		<dc:creator>Mall</dc:creator>
		<pubDate>Thu, 03 Jul 2008 04:27:18 +0000</pubDate>
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		<description>I still pull out my 1985 Earl Weaver Baseball for a soothing game that is never like the game before it and wonder why 2008 baseball games take up 4gb have bumpy interrupted sounds, bumpy graphics and recorded player names when my 360k disk held a game with 200 players, 30 teams, 30 stadiums, extremely smooth and natural feeling graphics with natural sprite collision responses and angles making unlimited variability, adequate ai, various simulation modes, text to speech pronounced player names with full phonetic trainability (and I didn&#039;t even have to boot a gui to run it, just kickstart)...

Just one example of many Amiga games that could do many other things that now require 2 1gb sli cards, 4gb+ of hard drive space, directx 10 on a bulky gui, and a 3ghz processor to replicate; albeit the modern ones do it with a lot more pixels in a lot more colors (both of which I couldn&#039;t care much less about). Or you can get a console for just games(though the amiga had fulld dtp, animation, development, and office suite capabilities making it more comparable to a PC in target)...I don&#039;t really find the modern console games nearly as playable or smooth as Amiga 500/600/1000 games, with everything in gaming now being about high definition and very little being about plot depth, simple controls, and variability of outcomes. The Wii in some aspects has taken up the Amiga concept, in that it went for simple usability/playability with the latest technology instead of special effects. But the Wii is just a console..</description>
		<content:encoded><![CDATA[<p>I still pull out my 1985 Earl Weaver Baseball for a soothing game that is never like the game before it and wonder why 2008 baseball games take up 4gb have bumpy interrupted sounds, bumpy graphics and recorded player names when my 360k disk held a game with 200 players, 30 teams, 30 stadiums, extremely smooth and natural feeling graphics with natural sprite collision responses and angles making unlimited variability, adequate ai, various simulation modes, text to speech pronounced player names with full phonetic trainability (and I didn&#8217;t even have to boot a gui to run it, just kickstart)&#8230;</p>
<p>Just one example of many Amiga games that could do many other things that now require 2 1gb sli cards, 4gb+ of hard drive space, directx 10 on a bulky gui, and a 3ghz processor to replicate; albeit the modern ones do it with a lot more pixels in a lot more colors (both of which I couldn&#8217;t care much less about). Or you can get a console for just games(though the amiga had fulld dtp, animation, development, and office suite capabilities making it more comparable to a PC in target)&#8230;I don&#8217;t really find the modern console games nearly as playable or smooth as Amiga 500/600/1000 games, with everything in gaming now being about high definition and very little being about plot depth, simple controls, and variability of outcomes. The Wii in some aspects has taken up the Amiga concept, in that it went for simple usability/playability with the latest technology instead of special effects. But the Wii is just a console..</p>
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