Tech stuff Walter on 13 Aug 2007 12:49 pm
History of the Amiga
Ars Technica has the first 2 parts of a multiple part story up on the history of the Amiga computer:
It’s a great read, since they go not only into the technical details, but also into the video game politics of the day. Each part is multiple pages, so it’s not a quick read, but it is fascinating. In my computing lifetime, I’ve had an Apple II, Commodore 64, original Macintosh, a bunch of PCs, and a bunch of Macs. I still remember the Amiga as one of my favorite computers I ever owned. I gave it to a friend long ago, but now I really wish I still had it.
The Amiga was so ahead of its time that even back then it was capable of some things that modern computers still can’t do. Here’s a quote from part 2:
Another new invention for the Amiga computer was the “copper” chip. This was essentially a special-purpose CPU designed specifically for direct manipulation of the display. It had only three instructions, but it could directly access any part of the other display chips at any time. What’s more, it could turn amazing tricks in the fraction of a second that it took for the monitor to refresh the display. This allowed a trick that no other computer has ever reproduced: the ability to view multiple different screens, opened at different resolutions, at the same time. These “pull-down” screens would amaze anyone who saw them. Modern computers can open different screens at different resolutions (say, for example, to open a full-screen game at a lower resolution than the desktop is displaying, in order to play the game faster or at a higher frame rate) but they can only switch between these modes, not display multiple modes at once.
on 02 Jul 2008 at 11:27 pm 1.Mall said …
I still pull out my 1985 Earl Weaver Baseball for a soothing game that is never like the game before it and wonder why 2008 baseball games take up 4gb have bumpy interrupted sounds, bumpy graphics and recorded player names when my 360k disk held a game with 200 players, 30 teams, 30 stadiums, extremely smooth and natural feeling graphics with natural sprite collision responses and angles making unlimited variability, adequate ai, various simulation modes, text to speech pronounced player names with full phonetic trainability (and I didn’t even have to boot a gui to run it, just kickstart)…
Just one example of many Amiga games that could do many other things that now require 2 1gb sli cards, 4gb+ of hard drive space, directx 10 on a bulky gui, and a 3ghz processor to replicate; albeit the modern ones do it with a lot more pixels in a lot more colors (both of which I couldn’t care much less about). Or you can get a console for just games(though the amiga had fulld dtp, animation, development, and office suite capabilities making it more comparable to a PC in target)…I don’t really find the modern console games nearly as playable or smooth as Amiga 500/600/1000 games, with everything in gaming now being about high definition and very little being about plot depth, simple controls, and variability of outcomes. The Wii in some aspects has taken up the Amiga concept, in that it went for simple usability/playability with the latest technology instead of special effects. But the Wii is just a console..